Multiple Personalities -- Who am I?

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     "Who am I?" is a question that everyone struggles with at some point in his or her life.  The internet offers us an opportunity to explore various identities via role playing games.  Dr. Sherry Turkle's introduction to her 1995 book Life on the Screen: Identity in the Age of the Internet explores the idea of creating various personalities in real time via what was then referred to MUDs, Multi- User Domains.  MUDs allowed one person to invent diverse characters and interact with people as those characters in a virtual world.  She wonders how these invented sections of self influence a person's identity.  While the technology has drastically changed in thirteen years, the questions have not.  These games grant an element of anonymity that allows people in real life (RL) the opportunity to run far away from their daily lives.  She compares these MUDs to a form of theater.  I asked a professional actor friend of mine what happens to his identity when he is on stage playing a character.  He told me that he is there, but has the opportunity to see life for a few hours through another person's eyes. This character is developed through hours of a rehearsal process and contains a piece of his own identity, but it is not him.  I've watched many of his performances and yes, it is his physical body, but it's not the person I know so well.  When we meet back stage after a performance, he is my friend once again. 
    Using this analogy, let's examine the modern form of MUDs - a game called Second Life. Second Life gives the same ability to play many roles, but these roles may be done simultaneously.  You create an account on the game, design the avatar (digital character) to look any way you desire, and are sent through training. You become indoctrinated into the culture.  There are various opportunities to get a job, own land, get married, and join clubs.  There are even virtual schools.  People take on these identities and create these parallel lives for hours at a time.  Some even elect to spend real money within these games in order to improve their online selves. 
     Last night I did some research within Second Life.  I asked random avatars I met why they were most attracted to the game. Some were hesitant to answer my questions, became uncomfortable, and walked away.  They were busy with their lives.  The most common response was gamers were just looking to meet people.  I teleported, Second Life's form of transportation, into a room of people dancing and stumbled upon a woman in a wheelchair.  I asked her if she used a wheel chair in real life.  She did and told me that she did and wanted to make her character as close to her real self as possible.  In previous years she had a taken on the presence of a mermaid and an ambulatory person, but decided that she would rather play herself in the game.  I believed her, but she did have the ability to create herself and I would never know the difference.  I had no other choice but to take her at face value.  For all I truly know, it may have been a man.  People step into these games and then step back into their "real life."  Unlike the actor's character in a play which exists only in a specified time, place, and circumstance,  the minute the actor steps off stage he resumes his personality.  These avatars have ongoing relationships that may last for years.  These virtual relationships have very similar emotional ties as the ones experiences in real life.  As far as identity is concerned, like the actor each character created potentially holds a piece person's true identity.   That character does become a small answer to the question, "Who am I?".
 
 

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5 Comments

I like your comment about the actor's stage. There is a clear distinction between real life and pretend. That line can get blurry when it comes to ongoing 2nd lives.

Your research in Second Life was interesting. I've heard presentations given on Second Life and that some organizations are using it to hold meetings for employees that can't get together physically. That could be interesting, though I can see that trying to have a serious discussion between a mermaid, a stormtrooper and a dominitrix would pose its own set of challenges.

I agree about your actor example. It's interesting to think about actors and how they assume other identities for a time. I wonder if taking on other identities affects their RL or off-stage identity? I can guess that the answer is possibly since the television inundates us with stories of drug abuse and the like. However, that version is only from the media's perspective who is trying to sell us something. Just like you had to with the woman in the wheelchair, I guess I, too, have to take the media's perspective at face value.

That said, do people believe what they hear/see on TV? The question applies here in that I wonder whether the same could be said for what occurs online. I saw a 20/20 special (again through the media's perception) of people who were deceived by online predators getting the "innocent" victims to see goods for them and never paying them the money. When the victims were interviewed, they believed the online people... Does it come down to trust? I think there is another question again of reality, trust, and identity...Maybe I'm being deceived into caution about these online forums.

When I first read your post I thought that it was your friend who said "When we meet back stage after a performance, he is my friend once again" referring to "meeting" his RL self backstage after performing and transferring himself back to this RL identity. That would have been impressive, a little frightening, but impressive.

I will have to checkout Second Life sometime. It would seem like this sort of environment could be useful for helping students explore their identities in a manner that I mentioned in my post about virtual identities.

I like the discussion on multiple personalities, and sometimes wonder the true motivation that people have to generate them. While I agree that these MUD's and MMORPG's provide a means for exploring different attributes and meeting new people, I feel that they are use far too often to escape real life identities. While I am not a psychologist, trying to escape your real life seems to be a signal to deeper personal, and perhaps cultural problems.

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