Mobile computing has made huge strides in terms of adoption over the the last five years. The popularity of products like Apple's iPhone and mobile operating systems like Android have led to an explosion of apps leveraging the unique qualities of these computer systems, e.g. always present, always connected, location aware, with the ability to capture photos, videos and audio. How have these qualities been incorporated into higher ed course design, though? What opportunities are there for designing course activities that take into account ubiquitous access to knowledge and peers? These are the questions we will be exploring in Jim Jansen's TLT fellowship team this summer.
The first stage of the project has two components.
1) We will be surveying the market to catalog and understand what apps already exist, identifying the state of the art as well as gaps in what is available as it relates to utilizing mobile for higher educational.
2) Partha Mukherjee is Jim's grad assistant working on this project and he is getting warmed up with iOS development. The goal is to have a working prototype of an app by the end of the summer.
Longer term, this coming fall semester will be an opportunity to refine the app with feedback from Jim's students which will lead to a more complete app that can be piloted in Spring semester with a formal evaluation.
In addition to Jim, Partha, and myself, the team also consists of Heather Hughes, Zac Zidik, and Matt Meyer.